![]() ![]() Doesn't stop me from appreciating quality games that take a different approach, though.įree-assighnment is the first of two things that brought me into this serise back when I was 13 or so, 1 of those things has become more common in games in this decade but what brought me back to spiderweb games was remembering how I liked just making characters in exile 3. Personally, I'm the opposite: I think classes and class-like restrictions make for more interesting mechanics. Jeff wrote a bit about it when he first started publishing games. but it might surprise you to hear that Spiderweb generally prefers free-assignment systems to class systems, too. This is the best outcome I ever could have hoped for from this project! Thanks Jeff! Exile II has been providing me with joy and inspiration for almost 20 years now I'm incredibly happy that I could pass some of it back to you for its descendant - a game that I was already excited to see. Thank you for all of the hard work you put into this. I generally left those changes be, but I encourage you to make a mod set available for Avernum 2: Crystal Souls to put in a bit of zazz for players bored with the old stuff.Īll in all, a very cool project. High value artifacts are generally better.Ī lot of the changes were sort of baroque and clearly meant to provide variety to people who've played my games for a long time. Javelins/razordisks still use charges, but I made their effects much more damaging and dramatic. Different weapon types now have different characteristics. I replaced resistances on many items with more useful skills, and raised the resistances on items where they remained. I almost never copied the exact changes you made, but I tried to keep the spirit alive. I made a number of changes to Avernum 2: Crystal Souls based on it. I just spent several hours going through this, and it was very interesting.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |